How to solve a problem like Maria
Recently, my middle brother seems to have taking a liking to the game of Starcraft, and I have been dominating him all day. He's so funny when he's losing horribly...
Last night I was bored, so I came up with a list of about 20 or so new variants for more interesting gameplay in Quake or any other FPS that cares to implement them. I release them out into the world, with the request that if you actually do something with them, you mention me somewhere. Here are some of the more interesting ones:
TimeQuake: Players can jump a second or so back in time, with possible variants of one person can jump player positions back in time, and one can jump object positions back, or timejumping is based on powerups, or whatever. This assumes a good enough physics engine to simulate objects being flung around by natural forces, and probably a very small player limit. It would also be possible to implememt this Soul Caliber style, which would probably be the most interesting.
LavaQuake: More of a level design than a variant, a FPS taking place inside of a lava lamp, using the lava as the playing surface. It would just be cool, especially if the surface somehow reacted to your presence. This would also be fun with the next variant.
StickyQuake: Gravity is local and surface based. I.e. You can walk up walls and ceiling, and stay there. Imagine fighting in a parking garage style level with this, or a two story level with a hole, or a lava lamp, or best yet...ya know that painting by M.C. Escher?
BennyQuake: One of the weirder variants, its potential lies more in combining it with other levels. Anyway, think back on those cheesy cartoons you watched way back in the day, specifically Scooby Doo. Remember how there was always the monster chase scene where Scooby and the gang would run about through doors in a hallway running away from the monster, and they would wind up all shuffled randomly, sometimes chasing the monster or running into each other? I thought this would be entertaining to be doing this while shooting people. What makes this interesting is the sheer amount of random crap that can be introduced into a scenario this way, shopping carts full of weapons, other bots, anything.
More and odder Quake tommorow.
Have a fragment: "I made floating soap today. I think we'll make all of our stock that way." -James Gamble
")
